![]() The game utilizes the group combat mechanics of flowing between multiple targets, using special moves, and countering incoming attacks that were made popular in Arkham Asylum back in 2009. The combat, in both the types of encounters and the manner in which you engage in them, is almost exactly like the Batman games. As most would expect given both the series’ recent history and the current trend of the genre, The Amazing Spider-Man 2 borrows many of its mechanics from the Arkham games. While the story is a bit of a mixed bag, the gameplay fares much better. These may not be the best or most interesting parts of the game, but hopefully this will kick off a trend of more superhero games exploring the entire character rather than just the costumed half. Without these sequences, crucial exposition would either be missed or rushed through in phone calls or audio logs, which is a benefit to the game’s pacing. These sequences involve mostly dialogue and picture taking, which while not as exciting as the game’s action, is a nice change of pace. The majority of the game is obviously spent as Spider-Man, but there are sequences where Peter takes off the suit and goes in as himself. Obviously the reason for this is that the conflicts of superheroism is far more suited to gameplay over what the other half usually offers, but The Amazing Spider-Man 2 does a great job of giving some attention to the everyday character. Even the much loved Batman: Arkham games mostly ignore the Bruce Wayne aspect of the character and focus squarely on Batman. However, when it comes to games Peter Parker is almost always left by the wayside as Spider-Man takes center stage. The portrayal of Peter Parker’s everyday life versus his Spider-Man alternate have been a defining element in the comics, television series and films. A core component of superhero fiction, especially Spider-Man, is the dual nature of the character. There are developments that are completely glossed over, characters that come out of nowhere and then depart just as quickly, and worst of all, the stories simply aren’t very interesting.ĭespite these narrative issues, one area The Amazing Spider-Man 2 succeeds in where nearly every other superhero game comes up short is in the way it handles the main character. That wouldn’t be so bad if it were handled well, but it isn’t. Villains are introduced and defeated every half hour or so, almost making the game’s story play out more like a thirteen episode cartoon series rather than a singular story with a beginning, middle, and end. There’s a through-line about Harry Osborn and the Kingpin establishing a private peacekeeping force, but this plot is forgotten for large stretches of time while other random things happen. There’s really no main plot to speak of, with the game’s 14 main missions mostly serving as a separate story. It often feels like both halves are holding the other back, with neither feeling like a part of the film universe nor a proper standalone Spider-Man story.Īs for the story itself, it’s all over the place and often confounding in its execution. This all comes together in a rather weird way, almost like what one would expect of an entirely original Spider-Man story but still including aspects from the latest film series. The game incorporates some elements of the film while also continuing off of the events of the last game by adding a bunch of original material taken from Spider-Man’s extensive history. This game, however, is sort of an alternate take on the story of the recent film. The previous game was set after the first film and mostly tried to present a story and world that could co-exist. The Amazing Spider-Man 2 is very interesting as a movie tie-in due to the fact that it has very little to do with the film. ![]() Like the first Amazing Spider-Man, this is an open world game set in Manhattan. The Amazing Spider-Man 2 is the second consecutive movie tie-in game from Beenox after they had developed a wide variety of Spider-Man games last generation. The ones most fondly remembered are those which give the player an open world to swing around, such as Spider-Man 2. The history of Spider-Man games is very up and down, with some managing to capture the best parts of the character while others completely miss the point. Most of his abilities translate quite well to established gameplay concepts and the unique means by which he moves around makes for very compelling play. Spider-Man, possibly more than any other superhero, has always been a character that has seemed ideally suited to video games. ![]()
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