![]() ![]() The structures here don't really look like they ever housed anyone they're just buildings designed to be demolished, and that's even clearer when your cabin crashes through the exterior and triggers a blast from some explosives hidden within. The facilities remind me of those ludicrously opulent hotels built on Dubai's artificial islands: they exist, yet they seem strangely impossible. The main issue is that none of it feels real. The act of launching can seem fiddly and awkward at first, but a generous degree of aftertouch allows you to correct wayward throws. Sometimes your targets will be blocked by indestructible barriers, or you'll have to topple structures like dominoes to score big. ![]() The physics are perfectly robust, and the challenges come with plenty of wrinkles: bonus objectives might ask you to pass through three hoops, or to bounce off five trampolines while achieving a given points tally. Here, you're asked to destroy a series of test facilities, usually by hurling a cabin from a giant rotating launcher, or occasionally firing a coaster car into them. It's most obvious in the Demolition Expert mode, one of three roles you'll adopt during your Screamride career. These aren't ruinous changes, obviously, but they're part of a sterile, near-future aesthetic that saps some of the life from an otherwise solidly entertaining family game. The fat-headed, projectile puking thrill-seekers of the developer's most recent efforts have been replaced by a series of gawky avatars and a robot narrator who sounds like the love child of GlaDOS and NintendoLand's Monita. Screamride, however, has the fingerprints of publisher Microsoft all over it. Whether it's construction or destruction, Screamride has you covered - but it's never quite as thrilling as the name suggests.įrontier has been quietly cornering the market in theme park builders of late, with the likes of Coaster Crazy and Thrillville: Off The Rails - not forgetting, of course, the evergreen Rollercoaster Tycoon 3. ![]()
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